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  ·  .  .  ·  ·  . |           Help on:  Orog          | .  ·  ·  .  .  ·
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Adjustments: +2 Strength, -1 Dexterity, +2 Constitution, -3 Intelligence, -2 Piety
Compatible Classes: Fighter, Berserker, Assassin, Death Knight (Aramon), Fighter/Thief

General
Orogs are the brutal offspring of orcs and ogres, blending raw power with battle-hardened 
cunning. They are massive, standing close to seven feet tall, with thick, muscular frames 
that make them larger and stronger than most humanoid races. Their skin tones range from 
dark gray to murky green, and their faces bear heavy brows, jagged tusks, and piercing eyes 
that burn with relentless aggression. Born and bred for violence, Orogs thrive in warrior 
cultures, usually as leaders among orc warbands or as mercenary enforcers for warlords and 
tyrants. They have little interest in diplomacy or politics, believing that strength alone 
determines one's worth. Unlike their more reckless orcish kin, Orogs possess a calculating 
ferocity, making them disciplined but savage combatants.

Physical & Mental Traits
Orogs are towering and heavily built, with dense muscle and thick, battle-worn skin that 
can shrug off blows that would fell lesser warriors. They have low agility, but their 
resilience allows them to endure pain and exhaustion far beyond human limits. Their vicious 
nature makes them poor scholars, but in combat, they tend to exhibit a ruthless tactical 
instinct that allows them to dominate the battlefield. Orogs have little patience for philosophy, 
mysticism, or faith, viewing gods as mostly irrelevant in the face of raw strength. As a 
result, they are rarely spiritual or scholarly, preferring action over contemplation. An
exception to this are those few Orogs who become Death Knights. They are some of the most
vicious and cunning war leaders in Caladon's armies.

Culture & Philosophy
Orog society is built on dominance and bloodshed. Whether fighting alongside orcs, ruling 
over weaker humanoids, or serving as mercenaries, they value brutality, loyalty, and raw power 
above all else. They do not recognize nobility or birthright¿only the strong deserve to rule. 
In battle, Orogs fight without mercy, overwhelming their foes with sheer force and endurance.
Though many serve in orcish warbands, Orogs are not mindless. They possess a crude but effective 
tactical mindset, making them formidable leaders and warriors alike. Their only loyalty is to 
strength and survival - any ruler, warlord, or faction that proves weak will be discarded or 
overthrown. Orogs are not builders or craftsmen - they prefer to take what they need by force. 
They have no interest in art, poetry, or knowledge, only the art of war.

Racial Traits
See in dark (Infravision): Yes
Size class: Medium (but always the upper limit, close to 7 feet tall)

Racial Perks & Benefits/Penalties
-Brutal Combatant: Bonus to hit with any 2-handed weapon
-Battle Hardened Rage: Immune to fear/scare spells 
-Iron Constitution: Increased resistance to poison and disease
-Simple-Minded: Penalties vs mental and spell attacks 
-Tough Hide: resistant to bleeding effects

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