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....·····.....·····/ \·····.....·····.... · . . · · . | Help on: Ogre | . · · . . · ····.....·····.....\ /.....·····.....···· Adjustments: +3 Strength, +2 Constitution, -2 Dexterity, -3 Intelligence, -2 Piety Compatible Classes: Fighter, Berserker, Deathknight(Aramon) General Ogres are brutish, hulking humanoids, distantly related to giants but lacking their intelligence or civilization. Towering between 7 and 8 feet tall, ogres are massive, heavily muscled, and built for destruction. Their leathery, wart-covered skin ranges from dull yellow to sickly brown, and their broad, brutish faces are dominated by heavy brows, small beady eyes, and jagged teeth. Crude and barbaric, ogres care only for battle, plunder, and the satisfaction of their primal urges. Their lack of intelligence makes them poor planners, but their raw power and resilience allow them to thrive in violent, lawless societies. Ogres are universally feared for their savagery and cannibalistic tendencies, with many treating human flesh as a delicacy. Their reputation as mindless raiders and mercenaries means they are unwelcome in most civilized lands. Despite this, they are highly valued as shock troops, often hired by warlords, bandit kings, or monstrous overlords to bolster their ranks. In particular, a few Ogres can be found in the ranks of the Death Knights in Caladon's armies. Physical & Mental Traits Ogres possess thick hides, powerful muscles, and a staggering capacity for physical endurance. They are among the strongest of the humanoid races, easily capable of overpowering most opponents in sheer brute force. However, their low intelligence and sluggish reflexes make them poor tacticians, and they struggle with any form of advanced reasoning or learning. Unlike their smaller, more disciplined kin such as orcs, ogres have little patience for planning or strategy, preferring to rely on overwhelming strength and aggression. They are almost entirely atheistic, with no deep spiritual beliefs¿only a vague reverence for powerful war gods or demonic entities that might grant them favor in battle. Ogres do not study magic, and while some may follow dark cults, their limited intellect prevents them from being scholars or priests. Culture & Philosophy Ogres live in loosely organized warbands, often roaming the wilderness in search of food, wealth, and victims. They do not build cities and have no written language, instead passing down crude oral traditions through threats, violence, and dominance. The strongest ogre leads by fear and brute force, and those too weak to assert themselves are quickly beaten into submission or used as food. Despite their savage reputation, ogres have a warrior¿s instinct, and their combat prowess makes them highly valued in battle. They often find themselves as enforcers, bodyguards, or brutal mercenaries, aligning with whoever offers them the most opportunity for bloodshed and plunder. In combat, they do not fight with discipline, but with sheer overwhelming power, crushing their enemies through brute force and unrelenting assaults. Racial Traits See in dark (Infravision): Yes Size class: Large Racial Perks & Benefits/Penalties -Brutally Simplistic: bonus with weapons of type: club -Iron Constitution: Increased resistance to poison and disease -Extremely destructive: Ogres can smash their enemies to pieces, given the right situation. (help smash) -Very Tough Hide: Very resistant to bleeding effects -Simple Minded: Penalties vs mental and spell attacks -Lumbering: Decrease in dodge chance