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  ·  .  .  ·  ·  . |          Help on:  Ogre           | .  ·  ·  .  .  ·
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Adjustments: +3 Strength, +2 Constitution, -2 Dexterity, -3 Intelligence, -2 Piety
Compatible Classes: Fighter, Berserker, Deathknight(Aramon)

General
Ogres are brutish, hulking humanoids, distantly related to giants but lacking their 
intelligence or civilization. Towering between 7 and 8 feet tall, ogres are massive, 
heavily muscled, and built for destruction. Their leathery, wart-covered skin ranges 
from dull yellow to sickly brown, and their broad, brutish faces are dominated by 
heavy brows, small beady eyes, and jagged teeth. Crude and barbaric, ogres care only 
for battle, plunder, and the satisfaction of their primal urges. Their lack of 
intelligence makes them poor planners, but their raw power and resilience allow them 
to thrive in violent, lawless societies. Ogres are universally feared for their savagery
and cannibalistic tendencies, with many treating human flesh as a delicacy. Their 
reputation as mindless raiders and mercenaries means they are unwelcome in most civilized 
lands. Despite this, they are highly valued as shock troops, often hired by warlords, 
bandit kings, or monstrous overlords to bolster their ranks. In particular, a few Ogres
can be found in the ranks of the Death Knights in Caladon's armies.

Physical & Mental Traits
Ogres possess thick hides, powerful muscles, and a staggering capacity for physical 
endurance. They are among the strongest of the humanoid races, easily capable of 
overpowering most opponents in sheer brute force. However, their low intelligence and 
sluggish reflexes make them poor tacticians, and they struggle with any form of advanced 
reasoning or learning. Unlike their smaller, more disciplined kin such as orcs, ogres have 
little patience for planning or strategy, preferring to rely on overwhelming strength and 
aggression. They are almost entirely atheistic, with no deep spiritual beliefs¿only a vague 
reverence for powerful war gods or demonic entities that might grant them favor in battle. 
Ogres do not study magic, and while some may follow dark cults, their limited intellect 
prevents them from being scholars or priests.

Culture & Philosophy
Ogres live in loosely organized warbands, often roaming the wilderness in search of food, 
wealth, and victims. They do not build cities and have no written language, instead passing 
down crude oral traditions through threats, violence, and dominance. The strongest ogre 
leads by fear and brute force, and those too weak to assert themselves are quickly beaten 
into submission or used as food. Despite their savage reputation, ogres have a warrior¿s 
instinct, and their combat prowess makes them highly valued in battle. They often find 
themselves as enforcers, bodyguards, or brutal mercenaries, aligning with whoever offers 
them the most opportunity for bloodshed and plunder. In combat, they do not fight with 
discipline, but with sheer overwhelming power, crushing their enemies through brute force 
and unrelenting assaults.

Racial Traits
See in dark (Infravision): Yes
Size class: Large

Racial Perks & Benefits/Penalties
-Brutally Simplistic: bonus with weapons of type: club
-Iron Constitution: Increased resistance to poison and disease
-Extremely destructive: Ogres can smash their enemies to pieces, given the right situation.
                        (help smash)
-Very Tough Hide: Very resistant to bleeding effects
-Simple Minded: Penalties vs mental and spell attacks
-Lumbering: Decrease in dodge chance

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