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....·····.....·····/ \·····.....·····.... · . . · · . | Help on: Goblin | . · · . . · ····.....·····.....\ /.....·····.....···· Adjustments: +1 Strength, +2 Constitution, -3 Intelligence Compatible Classes: Assassin, Berserker, Cleric (Aramon/Ares), Fighter, Monk, Rogue, Thief, Fighter/Thief General Goblins are filthy, crude, and cowardly scavengers, thriving in squalor, treachery, and sheer numbers. While small and often overlooked, they are shockingly strong for their size and unnervingly resilient, able to eat nearly anything, endure horrible conditions, and recover from injuries that would kill other creatures. They are driven by greed, cruelty, and an insatiable need to prove themselves¿though not through honor or valor, but through sneaky backstabbing, gang tactics, and betrayal. They don¿t seek glory or power for noble reasons; they simply want to humiliate, torment, and tear down anything bigger than them. Goblins are born into filth and raised in violence. Their dens reek of sweat, rot, and excrement, and they have no concept of hygiene¿they scratch at lice-infested scalps, defecate wherever they please, and eat with all the grace of a rabid dog in a meat pit. They live in squabbling, treacherous clans, constantly brawling, backstabbing, and betraying one another. Despite their weak intellect, goblins survive through sheer audacity. They will do anything to gain an advantage, and they obey only those who can beat them into submission. Strength is the only thing they respect, and when confronted with a bigger, meaner leader, they grovel, flatter, and follow orders - right up until they find a way to stab them in the back. Physical & Mental Traits Goblins are small, wiry, and deceptively strong, around four to four-and-a-half feet tall with thin limbs, large heads, and oversized, bulging eyes that glow in the dark. Their sharp teeth and clawed fingers are constantly gnawing, scratching, or digging at something - including their own sores, lice-ridden scalps, or whatever half-rotted food is in their hands. While physically hardy, they are mentally slow, with very limited problem-solving abilities and a knack for making terrible decisions. They don¿t think ahead, and their plans often fall apart the moment they start. However, what they lack in intelligence, they make up for in sheer nastiness¿when brute strength and sneak attacks fail, they resort to crude tricks, dirty tactics, and sheer overwhelming numbers. Goblins despise sunlight, preferring dark caves, abandoned ruins, and damp underground tunnels, where they can lurk in the shadows, waiting for unsuspecting prey. They also have a penchant for disgusting behavior, including spitting, drooling, grunting, farting, and loudly scratching themselves in public. They lack any concept of personal space and will shamelessly pick their noses, defecate in corners, or laugh at their own crude jokes, usually involving bodily functions or disturbing acts of violence. Culture & Philosophy Goblin society is a cesspool of filth, infighting, and treachery. There are no laws, no honor, and no mercy - only who can survive the longest without getting stabbed in the back. Clans are ruled by the strongest and most vicious goblins, but leadership changes frequently - often at the end of a poisoned dagger or club to the back of the head. Goblins do not fight fair - they ambush, swarm, and use overwhelming numbers to take down their prey. They happily steal, loot, and scavenge, rarely making anything of value themselves. Their lairs are littered with stolen weapons, rotting food, and crude graffiti mocking their enemies (often drawn in dung, blood, or whatever else is available). Goblins do not respect authority unless it comes with brute force. They worship power, but only when they are too weak to challenge it. If a goblin sees a chance to betray someone and gain something from it, they will take it without hesitation - unless, of course, the person they are betraying is strong enough to beat them senseless. Goblins hate dwarves and elves with a passion. They go out of their way to torment, insult, or kill them whenever possible. They see dwarves as humorless, stone-headed brutes who hoard all the best treasure, and they mock elves for being prissy, fragile, and obsessed with boring things like art and nature. To goblins, humans are food, enemies, or tools to be exploited. They especially enjoy tormenting human women, seeing them as "soft meat" for their amusement - a fact that makes goblins hated and hunted across civilized lands. Despite their vile nature, goblins are not mindless killers. They will grovel, lie, and beg if it keeps them alive. They know when to flee, and when their enemies get the upper hand, they scatter into the shadows like rats - only to return when the odds are back in their favor. Racial Traits -See in dark (Infravision): Yes -Size class: Small Racial Perks & Benefits -Vermin Resilience: High resistance to poison/disease, a side effect of eating nearly anything. -Scrappy Fighter: Harder to be hit by Giantkin, as their small size and erratic movements make them difficult to target. Final Notes Goblins are filthy and mean-spirited little bastards, but surprisingly durable survivors. They are masters of ambushes, overwhelming numbers, and dirty tricks - but cowardly when the tables turn. They are not honorable warriors, nor are they clever tacticians, but they are relentless pests, thriving on chaos, cruelty, and sheer determination to survive. A goblin will lie, cheat, steal, and backstab their way to the top, but only until someone stronger comes along to put them back in their place. They are equally quick to grovel and obey, so long as their new master knows how to keep them in line. If you enjoy playing a sneaky, obnoxious, chaotic little menace, and don't mind being the most hated thing in the room, then a goblin might be the perfect race for you.