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Realms is a much better enjoyed game in the long run if you know what stats to pick. In most cases it takes trial and error and a lot of playing experience to figure out the right stats for you. This file will assist you, in that it will explain what each stat does so you can make educated decisions on your own about how to pick stats at character creation.
Strength determines how hard you hit and how much you can carry. If you are a vampire, it helps determine your chance to bite successfully. For hiring monsters (HELP HIRE), it helps determine how long the monster stays with you before demanding more money.
Dexterity is an important stat for some classes but not for others. First off, higher dexterity lets you hide better. It also determines your chances of fleeing successfully. If you are a barbarian or fighter, it helps you circle better the higher it is. For thieves, it assists you in your ability to steal. Dexterity also helps druids when they attempt their endurance ability. Last but not least, a higher dexterity lowers your armor class (AC) and makes it so monsters and players have a harder time hitting you.
Constitution can be important depending on what you want. First off, constitution determines how many hit points you get at a time when you tick, or slowly regain your hit points and magic points. For example, with a lower constitution, you might get back 1 hit point at a time. A higher one, however, can allow you to get 8 back at a time. Another thing constitution does if it is high is give you a bonus to the number of hit points you get each time you reach a higher level. This can be most useful for fighters and barbarians. If you are a vampire, constitution helps determine how long your hypnosis lasts. If you are a lich, constitution determines how often you regain hit points.
Intelligence is the most important attribute for most spell casting classes. The higher your intelligence is, the higher the bonus you get on the damage your spells do. In addition, the higher the number you have in intelligence, the longer your stuns last when you use the stun spell. This is very important for all casting classes. Intelligence also determines how many magic points you regenerate back at a time. If you are a bard or vampire, intelligence helps determine how successful you are when you try to charm or hypnotize. If a cleric has a higher intelligence then piety, it helps him heal more hit points when using the vigor and mend-wound spells. Last but not least, a the higher your intelligence is, the less chance you have of spell failure.
Piety is another extremely important attribute to most of the spellcasting classes. For all classes except liches, piety determines how often you regain hit points and magic points. If your piety is lower, you will tick less often then if it is high, and your character won't regenerate his hit points and magic back as quickly. Piety also helps you to search. Also, the lower your piety is, the most likely an aggressive monster will attack you as opposed to someone else in the room with a higher piety. Generally, the higher your piety is, the more you will heal back when you use the vigor or mend wound spells.
Generally, it is suggested that you put high numbers in any of the attributes listed as prime requisites for a class. These are all listed in the Book of Knowledge. Another good source for what to make your stats at creation are the many experienced players we have playing Realms. DO NOT ask a DM or CT to tell you the best stats to pick. We may sometimes decide to tell you on our own, but we are too busy to spoon feed stats to each and every new player we have. Playing experience is the best indicator. Remember that the race you pick effects your attributes as well. Races and their adjustments are listed in the Book of Knowledge.