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....·····.....·····/ \·····.....·····.... · . . · · . | Help on: Troll | . · · . . · ····.....·····.....\ /.....·····.....···· Adjustments: +2 Strength, -1 Dexterity, +3 Constitution, -2 Intelligence, -3 Piety Compatible Classes: Assassin, Berserker, Death Knight (Aramon), Fighter, Monk General Trolls are massive, grotesque humanoids standing nearly eight feet tall, with mottled greenish skin, long gangly limbs, and an overwhelming stench of decay and filth. Most trolls are mindless, savage brutes, but a rare few possess a crude sense of organization, forming small warbands or primitive tribes that raid, pillage, and terrorize human settlements. They are feared across Derlith, not only for their unrelenting hunger for flesh but also for their infamous regenerative abilities, which allow them to recover from injuries that would kill most other creatures. Trolls are shunned by civilization, their cannibalistic appetites and monstrous appearance ensuring they are attacked on sight by guards if they stray too close to populated areas. However, in the armies of Aramon, trolls have found a brutal purpose, serving as unstoppable shock troops - they spearhead attacks with reckless fury, absorbing wounds and returning to battle again and again. Their ability to rapidly heal from nearly any injury makes them terrifying foes on the battlefield. While most trolls are mindless eating machines, a handful demonstrate cunning and leadership, forming clans or mercenary groups that offer their services to the highest bidder. Some rumors persist of trolls being admitted into certain monk orders, but most scholars dismiss this as radical speculation. Physical & Mental Traits Trolls are immensely strong and extraordinarily resilient, their bodies capable of withstanding extreme punishment. Their rubbery, elastic skin allows them to absorb blows with unnatural ease, and their flesh knits itself back together almost instantly, making them infamously difficult to kill. However, their bulky frames and long, awkward limbs give them slightly slower reflexes than other warrior races. Mentally, trolls are not known for their intelligence. Most are driven purely by hunger and aggression, lacking any real patience for strategy or tactics. However, some rare, more intelligent trolls have emerged, often as tribal chieftains or warlords. Their lack of piety stems from sheer indifference, as trolls are too focused on fighting and feeding to concern themselves with the divine. Culture & Philosophy Trolls have no real structured society, existing mostly in loosely connected bands that only remain together as long as they can find food and victims to hunt. They do not build cities, craft tools, or create anything of value, preferring to take what they need by force. They view any non-troll as either an enemy to fight or a meal to devour. Trolls are viciously territorial, attacking anyone who enters their hunting grounds without hesitation. Some more organized troll clans operate under a brutal hierarchy, where the strongest rules absolutely, killing any challengers in savage displays of dominance. Orcs and ogres often tolerate trolls, using them as living battering rams in battle, though they never fully trust them, knowing that a hungry troll will turn on an ally as easily as a foe. Trolls despise fire, as it is one of the only things that can stop their regeneration permanently. Many will flee at the sight of flames, and fire-based weapons and spells are among the most effective means of ending a troll for good. Racial Traits -See in dark (Infravision): Yes -Size class: Large Racial Perks & Benefits / Penalties -Natural Regeneration: Trolls regenerate 1-3 HP per tick, allowing them to recover from wounds far faster than other races. -Filthy Living: Highly resistant to disease -Very Tough Hide: Extremely resistant to bleeding effects -Fire Vulnerability: Trolls take +20% additional damage from fire-based attacks, as flames prevent their bodies from regenerating.