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RACE            STR  DEX  CON  INT  PIE  Size    Infravision?
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Dwarf...........+10  -10  +20  ---  -10  Medium  Yes
Elf.............-10  +10  -10  +20  ---  Medium  Yes
Half-Elf........-10  +10  -10  +10  ---  Medium  Yes
Halfling........-20  +20  ---  ---  ---  Small   Yes
Orc.............+10  ---  +10  -20  ---  Medium  Yes
Half-Giant......+20  ---  ---  -10  -10  Large   Yes
Gnome...........---  -10  +10  +10  +10  Small   Yes
Troll...........+10  -10  +30  -10  ---  Large   Yes
Half-Orc........+10  ---  +10  -10  -10  Medium  Yes
Ogre............+10  -10  +20  -20  ---  Large   No
Dark-Elf........-10  +20  -10  +10  ---  Medium  Yes
Goblin..........+10  ---  +20  -30  ---  Small   Yes
Minotaur........+20  -10  ---  -10  ---  Large   No
Seraph..........-20  -10  ---  +10  +20  Medium  No
Kobold..........-20  +20  -10  +10  ---  Small   Yes
Cambion.........+10  ---  ---  +10  -20  Medium  Yes
Barbarian.......+10  +10  ---  -20  ---  Large   No
Kataran.........---  +20  +10  -20  -10  Medium  Yes
Tiefling........---  +10  -20  +20  -10  Small   Yes
Kenku...........---  +20  -20  ---  ---  Small   No
Human...........Pick: one +10, one -10   Medium  No


Racial quirks/benefits
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Barbarian 
-Permanent "warmth" effect (help warmth)
-Hit bonus with weapon type: spear

Cambion
-Always 25% immune to hold/fear/scare spells
-Bonus (+10%) to damage when using unholyword (help unholyword)

Dark-Elf  
-Bonus (+10%) when sneaking underground
-Ability: sign (help sign)
-If non-caster, hit bonus with weapon type: sword, rapier, 1Hand Crossbows
-Always 90% immune to hold/fear/scare spells

Dwarf
-Hit bonus with weapon type: hammer, axe
-Extra defense (harder to be hit) vs creature type Giantkin
-High poison resistance

Elf 	   
-Bonus (+25%) when hide/sneak in forests
-Hit bonus with weapon type: bow, sword
-Always 90% immune to hold/fear/scare spells

Gnome
-Hit bonus with weapon type: staff
-Extra defense (harder to be hit) vs creature type Giantkin

Goblin
-Extra defense (harder to be hit) vs creature type Giantkin
-High poison resistance

Half-elf
-Always 30% immune to hold/fear/scare spells

Halfling  
-Bonus +20% hide, +20% sneak, faster hide
-Hit bonus with weapon type: sling
-Extra defense (harder to be hit) vs creature type Giantkin

Human     
-XP bonus on kills
-gold bonus on kills

Kenku     
-Bonus +20% hide, +15% sneak, faster hide, 
-Permanent "tongues" effect (help tongues)

Kobold   
-Bonus +10% hide, +10% sneak, faster hide
-Hit bonus with weapon type: thrown, crossbow
-Extra defense (harder to be hit) vs creature type Giantkin

Minotaur  
-Ability: track (help track)
-Ability: gore (help gore)
-Hit bonus wth weapon type: great-axe, great-hammer

Ogre
-Hit bonus with weapon type: club

Orc
-Hit bonus with weapon type: axe, great-axe

Seraph
-Hit bonus with weapon type: divine-weapon
-Always 25% immune to hold/fear/scare spells
-Bonus (+10%) to damage when using holyword (help holyword)

Tiefling  
-Always must be chaotic (help alignment)
-Always 25% immune to hold/fear/scare spells

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