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  ·  .  .  ·  ·  . |           Help on:  Orc           | .  ·  ·  .  .  ·
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Adjustments: +1 Strength, +1 Constitution, -2 Intelligence
Compatible Classes: Assassin, Bard, Berserker, Cleric (Aramon/Ares), 
                    Deathknight (Aramon), Fighter, Monk, Ranger, Rogue, Thief, 
                    Fighter/Thief

General
Orcs are fierce, war-hardened warriors, known for their raw strength, ruthless ambition, 
and brutal efficiency in battle. They are born for war, raised in harsh, violent 
societies, and thrive in conflict. To an orc, might makes right, and only the strong 
deserve to rule. They are natural raiders and conquerors, forming warbands that roam 
the land in search of enemies to crush and spoils to claim. They care little for diplomacy 
or alliances - unless such arrangements serve their interests. If an orc can take something 
by force, they see no reason to negotiate for it. Orcs are not mindless savages, despite 
what their enemies claim. While they are not known for intellect or patience, they possess 
cunning battlefield instincts, making them dangerous tacticians and relentless hunters. 
They do not fear death, believing that dying in battle is the greatest honor. Few races 
earn an orc¿s respect, but those who prove their strength - whether through combat, endurance, 
or sheer force of will - can win a place among them. However, those who show weakness are 
trampled underfoot.

Physical & Mental Traits
Orcs are muscular, broad-shouldered, and imposing, standing taller than most humans but shorter 
than ogres. Their green or gray skin, tusks, and boar-like snouts give them a fearsome, bestial 
appearance. Their red or yellow eyes gleam with predatory intensity, and their bodies are
covered in battle scars¿each one a mark of survival. Their brute strength and durability allow 
them to shrug off injuries that would cripple lesser races. However, their lack of patience and 
intelligence often leads them to solve problems through violence rather than strategy. Orcs 
possess infravision, allowing them to see in total darkness, making them deadly ambushers in 
caves, forests, and nighttime raids. They are naturally aggressive, but their ferocity is 
tempered by a strict warrior code - strength is respected, but cowardice and treachery are 
despised. Orcs would rather die fighting than flee, and they laugh in the face of pain and 
suffering.

Culture & Philosophy
Orc society is built upon power, war, and conquest. Leadership is determined not by bloodlines 
or titles, but by who is the strongest, fiercest, and most ruthless. Weakness is never tolerated, 
and those who cannot fight, hunt, or contribute to the warband are cast out or slain. Orcs value 
strength above all else, whether it be strength in combat, endurance, or willpower. A leader who 
shows weakness, loses battles, or hesitates in war will quickly be challenged and overthrown.
Their hatred for dwarves runs deep, stemming from ancient wars over land, resources, and blood 
feuds. To an orc, dwarves are stubborn, greedy stone-rats, hoarding weapons and gold that should 
rightfully belong to warriors. The feeling is mutual¿dwarves despise orcs just as much. Orcs also 
clash frequently with elves, seeing them as cowardly, arrogant, and weak. They mock elven magic, 
believing that true warriors rely on their own strength, not tricks and illusions. However, orcs 
do not view all enemies with equal hatred. They respect those who fight bravely and do not cower, 
even if they are foes. Some orc tribes will ally with strong warriors or mercenaries, so long as 
the partnership benefits them. Orcs have no patience for politics, philosophy, or scholarly 
pursuits. They live for battle, and anything that does not serve the warband or tribe is seen as 
a waste of time.

Racial Traits
-See in dark (Infravision): Yes
-Size class: Medium

Racial Perks & Benefits
-Brutal Warriors: Bonus to hit with axes and great-axes, the favored weapons of orc warriors.
-Iron Stomach: Highly resistant to poison and disease
-Tough Hide: Resistant to bleeding effects

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