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....·····.....·····/ \·····.....·····.... · . . · · . | Help on: Kobold | . · · . . · ····.....·····.....\ /.....·····.....···· Adjustments: +2 Dexterity, +1 Intelligence, -1 Constitution, -2 Strength Compatible Classes: Assassin, Fighter, Rogue, Thief, Fighter/Thief General Kobolds are small, cunning, and highly resourceful humanoids that dwell in hills, tunnels, and underground lairs across Derlith. They are dog-faced creatures, known for their crafty nature, large numbers, and sheer determination to thrive despite their small stature. What they lack in strength, they make up for in numbers, traps, and ambush tactics. Kobolds are notoriously intelligent, often compared to gnomes in their talent for tinkering and invention. However, where gnomes build for curiosity and discovery, kobolds create solely to gain an advantage - whether through traps, weapons, or clever devices to dominate their enemies. They prefer to let their traps do the fighting, weakening their enemies before moving in for the kill. A kobold would rather flee and regroup than stand toe-to-toe in a fair fight. Despite their cowardly tendencies, kobolds are not to be underestimated. Their numbers are vast, and they are organized and disciplined within their tribal structures. They breed at an alarming rate, and entire underground tunnel systems can be teeming with thousands of them. Many an unwary adventurer has scoffed at a single kobold - only to find themselves outmaneuvered by a swarm of the creatures, armed with poisoned darts, slings, and devious traps. They have an age-old rivalry with gnomes and dwarves. Dwarves despise kobolds as vermin, often holding "Kobold Tossing" events at clan gatherings, using captured kobolds as unwilling participants. Gnomes, on the other hand, view kobolds as corrupt and sinister reflections of themselves, disliking how kobolds use their intelligence for deceit and destruction rather than invention and artistry. Physical & Mental Traits Kobolds are small, standing barely three feet tall, with scrawny, wiry bodies covered in short fur. Their snouts resemble that of a jackal or wild dog, and their large, beady eyes glimmer with intelligence and mischief. Their clawed hands and feet make them adept at climbing and burrowing, allowing them to move swiftly through tunnels and narrow spaces. They are exceptionally nimble, relying on speed, reflexes, and sneak attacks to survive. Their bodies may be frail, but their minds are sharp, giving them a natural talent for setting traps, engineering crude but effective weapons, and exploiting weaknesses in their foes. Though physically weak, kobolds are remarkably resilient, capable of surviving in filthy, disease-ridden conditions that would kill most creatures. They have little regard for cleanliness or comfort, thriving in squalor and decay. While goblins are known for being disgusting, kobolds at least have the discipline to use their filth strategically - whether through poison, disease, or psychological warfare. Kobolds possess infravision, allowing them to see in total darkness, making them dangerous nighttime raiders and tunnel fighters. Culture & Philosophy Kobolds are extremely tribal, living in densely packed underground communities where thousands of them may coexist. Their societies are built around survival, trickery, and expansion, with each kobold working toward the prosperity of the tribe. Leadership among kobolds is determined by cunning, intelligence, and the ability to outscheme rivals. The strongest leader is not necessarily the biggest or toughest, but the one who can set the best traps, control the most resources, and keep other kobolds in line through fear and clever manipulation. Unlike goblins, who are chaotic and impulsive, kobolds are strategic and methodical. They plan their ambushes carefully, always ensuring the odds are in their favor. They have no shame in retreating, knowing that a battle lost today is simply an opportunity to strike back harder tomorrow. Their hatred for dwarves and gnomes is legendary. While dwarves see kobolds as pests, kobolds view dwarves as overgrown, arrogant oafs who hoard wealth and claim land that should rightfully belong to kobold-kind. Their dislike for gnomes runs even deeper, as kobolds see them as rivals in craftsmanship, intelligence, and invention. However, where gnomes create for art and discovery, kobolds create to conquer and kill. Racial Traits -See in dark (Infravision): Yes -Size class: Small Racial Perks & Benefits -Shadow Skulker: +10% bonus to hiding and sneaking, with faster hide times. -Trapmaker's Precision: Increased effectiveness with thrown weapons and crossbows, as kobolds rely on ranged attacks and ambush tactics. -Small Target: Harder to be hit by giantkin, as their small size and agility make them difficult targets. -Lucky Dodge: Increased dodge chance -Cunning Ambusher: Increased damage when attacking from stealth, reflecting their natural hit-and-run combat style. -Filthborne Endurance: Resistant to diseases and toxins, allowing them to survive in the filthiest of conditions.