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....·····.....·····/ \·····.....·····.... · . . · · . | Help on: Kenku | . · · . . · ····.....·····.....\ /.....·····.....···· Adjustments: +2 Dexterity, -2 Constitution Compatible Classes: Assassin, Cleric (Kamira), Fighter, Mage, Monk, Ranger, Rogue, Thief, Fighter/Mage, Fighter/Thief, Mage/Thief, Thief/Mage, Mage/Assassin General Kenku are a mysterious and secretive race of crow-like humanoids, cursed long ago and stripped of their wings. Once able to soar across the skies, their ancient transgression left them grounded and forever bound to walk. Now, they haunt the underbelly of civilization, thriving as thieves, infiltrators, and spies, moving unseen in the shadows. While most Kenku are agnostic, they frequently pay tribute to Kamira, the goddess of luck, mischief, and indulgence. Fortune is everything to a Kenku, and they believe one well-placed gamble can change their fate forever. This obsession with luck makes them risk-takers, gamblers, and thieves, ever seeking the next big score. Despite their small stature and frail constitution, Kenku are highly elusive and unnervingly fast. They excel in stealth, slipping in and out of places without a trace, and their unmatched mimicry abilities allow them to repeat any sound or language they hear, making them dangerous impersonators and deceptive spies. Kenku have an innate obsession with shiny objects, hoarding stolen trinkets and valuables in hidden caches. Their fixation on wealth and secrecy often leads them into the criminal underworld, where their skills in deception, pickpocketing, and assassination are highly sought after. Physical & Mental Traits Kenku are small and wiry, standing shorter than most humanoid races. Their bodies are covered in dark feathers, ranging from glossy black to deep browns, and their eyes glimmer with keen intelligence. Despite their avian origins, they lack wings, their arms ending in clawed hands rather than talons. A Kenku¿s most infamous trait is their uncanny ability to mimic any sound or voice they have heard. Whether it¿s a person¿s voice, the clinking of coins, or even the creak of a door, they can perfectly recreate it, making them masters of deception and trickery. However, they do not have a language of their own, instead speaking entirely in mimicked phrases and sounds. Kenku are quick, agile, and perceptive, but their frail bodies make them ill-suited for prolonged combat. They rely on speed, wit, and misdirection, rather than brute strength, preferring to strike from the shadows and disappear before retaliation is possible. Culture & Philosophy Kenku generally not build cities or establish homelands, preferring to hide within the dark corners of civilization. They blend into the bustling streets, slinking through alleys, gutters, and rooftops, taking whatever they can steal and vanishing before they are noticed. Their nomadic and elusive nature makes them distrusted by most races. Dwarves see them as dishonest tricksters, elves view them as unnatural mockeries, and humans often tolerate them only as long as they are useful. Kenku rarely form strong allegiances, instead shifting their loyalties to wherever luck and profit favor them most. To a Kenku, words are weapons, and deception is survival. They do not believe in honor, only opportunity, and they will lie, cheat, and steal if it benefits them. However, they are not without a sense of loyalty - once a Kenku forms a bond of trust, they will protect their allies fiercely, as long as it does not jeopardize their survival. Despite their criminal reputation, not all Kenku are thieves or assassins. Some choose the path of the rogue wanderer, the trickster bard, or the mischievous adventurer, using their skills to navigate a world that often rejects them. While Kenku generally do not settle in any one particular place, rumors abound that they may have at least one secretive and isolated stronghold hidden somewhere in the vast wilderness of Derlith. Racial Traits -See in dark (Infravision): No -Size class: Small Racial Perks & Benefits -Master of Shadows: +20% hide, +15% sneak, and faster hide ability, making Kenku some of the best infiltrators in Derlith. Mimicry: Permanent "tongues" effect, allowing them to perfectly repeat any sound or language they have heard. Quick Reflexes: Increased evasion in combat, helping them dodge attacks rather than endure them. Keen Eyes: Enhanced perception, making them exceptional scouts and information gatherers. Silent Steps: Bonus to pickpocketing and sleight-of-hand, making them adept at stealing and deception.