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....·····.....·····/ \·····.....·····.... · . . · · . | Help on: Kenku | . · · . . · ····.....·····.....\ /.....·····.....···· Adjustments: +2 Dexterity, -2 Constitution Compatible Classes: Assassin, Cleric(Kamira), Fighter, Mage, Monk, Ranger, Rogue, Thief, Fighter/Mage, Mage/Thief, Mage/Assassin, Fighter/Thief, Thief/Mage Cursed for an offense long ago and robbed of flight, the kenku are a race of diminutive crow-like creatures without wings. The kenku are largely agnostic, but often give offerings to Kamira - devoted to luck beyond all else. Drawn to city centers, they excel as infiltrators and thieves. Known to be preternaturally effective at shadow operations, the kenku have been a common force on Derlith, carrying out all manner of burglaries and assassinations, having rarely been seen. It is said they also are able to mimic any language, whether they can understand what the words mean or not. They also have a fixation for anything shiny. See in dark (infravision): No Size class: Small Racial quirks/benefits: -Bonus +20% hide, +15% sneak, faster hide, -Permanent "tongues" effect (HELP TONGUES)