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....·····.....·····/ \·····.....·····.... · . . · · . | Help on: guildhalls | . · · . . · ····.....·····.....\ /.....·····.....···· Guild Halls For a list of comands related to guild halls, type "guild hall". You may also type "gh" as a shortcut for this command. Guild halls are pieces of property that belong to a guild. The ownership of the real estate stays with the guild, not with the person who purchased the property. Should a guild leader abdicate their responsibilities, their successor will assume ownership of the guild hall. Note that only members of the guild may enter this guildhall. Guild Layout The initial shape of your guild hall is determined by the type of deed you purchase. To view the layout, you may purchase the deed, examine it, and then refund it without using it. Each room in the layout will be numbered, unless you are purchasing a tower layout, in which the lowest room will be #1. When creating a guild hall, you may link the exit to any room in the layout. Note: when your guild is created, the first guild layout deed in your inventory will be used. Do not carry multiple layout deeds. Extensions to your basic layout may be purchased. Extensions are usually single rooms that add functionality to your guild, such as a clinic or a post offices. Additionally, upon guild creation, you may make the entrance hidden, concealed, or invisibile by buying the appropriate item from the realty shop. Room Names, Descriptions, and Exits Room names descriptions in the guild hall will initially start empty. It is the job of the guildmaster to ensure that the rooms are descripted properly. Exits may also be renamed to fit the theme of the guild more closely. Note that cardinal exits (north, southwest, etc) cannot be renamed. If you would like further help customizing your guild hall, contact a watcher and a staff member will get in touch with you. Notice: local governments watch guilds very closely. An assassins guild trying to set up shop in Sigil, for example, would be shut down immediately. Choose the city you are trying to set up headquarters in carefully. Note that Highport is a neutral town and guilds of all kinds are welcome. Final Note Roleplaying with guilds will be strictly enforced, so please keep guilds properly themed with the room and city they are built it. For further information about guilds, please type HELP GUILDS.