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....·····.....·····/ \·····.....·····.... · . . · · . | Help on: Duergar | . · · . . · ····.....·····.....\ /.....·····.....···· Adjustments: +2 Strength, +1 Constitution, -3 Piety Compatible Classes: Assassin, Berserker, Death Knight(Aramon), Fighter, Monk, Thief, Fighter/Thief General Duergar (often called "grey dwarves") are the ruthless, subterranean cousins of mountain dwarves. Unlike their closer-to-the-surface dwelling kin, Duergar thrive deep in the Underdark, where war, ambition, and greed shape every aspect of their existence. However, on rare occasion, a Duergar will travel out of the Underdark to further their sinister ambitions. Physical & Mental Traits Duergar always have grey white to dark grey skin, along with pure white or black hair/beards. Their eyes are most commonly grey or black, but they also can more rarely be red, deep indigo, or a sickly yellowish-amber. Like mountain dwarves, they possess great strength and endurance, but Duergar are even stronger, built for the harsh realities of their world. However, their rigid militaristic society has no place for gods or divine faith, making them notably less pious than other dwarven races. While they share their kin's love for mining, craftsmanship, and good ale, they are twice as greedy and far more ruthless, sinsiter, and aggressive. Culture & Philosophy Duergar society is built on dominance and power. The weak exist only to be crushed by the strong. Clans are everything. A Duergar will prioritize the advancement of their clan above all else - even at the expense of rival clans, their own kin, or immediate family members. They do not fight for honor or justice. They fight to conquer, survive, and hoard wealth. Racial Traits See in dark (infravision): Yes Size class: Medium Racial Perks & Benefits -Weapon Specialization: Hit bonus when using hammers and axes. -Tactical Defense: Increased evasion vs. Giantkin. -Hardy Physiology: High resistance to poison. -Stealth Tactics: Can become invisible once per day. (help invisible) -Vicious Tenacity: Immune to fear and scare spells. -Tough Hide: Resistant to bleeding effects See help duergars if you are interested in roleplaying notes.