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Notes on Dark Elf Roleplaying Dark Elves, or Drow, are perhaps the most dangerous race in all of Derlith. Their true menace lies in their unpredictable and self-serving nature. Unlike other races that unite under structured evil or law, a Drow acts on personal desires above all else. Whatever brings the most misery, furthers their personal ambition, or pleases their dark god, Arachnus, is often the course they take. In combat, Drow favor poisons that cause prolonged suffering, ensuring their victims die slowly and in agony. A Drow can never be trusted, as they are inherently treacherous, turning on allies the moment it benefits them. -------------------------------------------------------------------------------------- Hatred & Racial Superiority Drow are intensely racist, viewing all other races as inferior, fit only for slavery or extermination. Cambions are an exception, with whom they occasionally ally. Drow respect their shared belief in strength over weakness and the Cambions¿ ties to dark gods, whom they see as kindred beings to Arachnus. Elves, however, are their most hated enemies. The Drow blame them entirely for their banishment to the Underdark and have sworn eternal vengeance. Drow warbands regularly raid elven tree dwellings, slaughtering entire communities under the cover of night. They revel in making their victims suffer, forcing elven parents to watch their children be tortured before being killed. Most other races are seen as future slaves, meant only to serve the will of the Drow. Humans, in particular, are considered a waste of existence, weak creatures created by lesser gods with no true purpose. -------------------------------------------------------------------------------------- Peer Relationship with Duergar Unlike their relationships with most other races, the Drow and Duergar (help duergar) share a unique dynamic in the Underdark. Neither race trusts the other, but both recognize each other's strength, ruthlessness, and ambition. While they often engage in trade and strategic alliances, these arrangements are always made with caution and suspicion. Despite their mutual distrust, neither race views the other as inherently inferior - only as potential threats to be carefully managed. Conflicts between the two occur just as frequently as their collaborations, making their relationship one of pragmatism rather than loyalty. -------------------------------------------------------------------------------------- Reverence for Spiders Drow hold spiders as sacred, viewing them as direct agents of Arachnus. Killing a spider is one of the greatest taboos in Drow society, and those who do so face severe punishment - or worse, the wrath of their god. -------------------------------------------------------------------------------------- Drow Society & Power Struggles Despite their somewhat chaotic nature, Drow society is highly structured. It consists of four major castes: Priestesses, Nobility, Warriors, Merchants, and Slaves. Each caste interacts, but strict hierarchy dictates their roles: * Priestesses: To defy a priestess is to defy Arachnus. They control Drow society. * Nobility: Almost all arcane spellcasters come from noble families. Many Drow of high power can also be considered to be in the nobility. * Warriors: Found in all castes, but they hold a caste of their own. * Merchants: Essential for trade and acquiring wealth. * Slaves: 99% non-Drow; elves are never enslaved - only executed. -------------------------------------------------------------------------------------- The Role of Arachnus & Nobility Drow nobility depends entirely on Arachnus' favor. Each noble house is led by a High Priestess, and to lose divine favor is a death sentence. If a house falls from grace, other noble families will immediately move to destroy them. Wars between noble houses are frequent and deadly. If a house declares war and loses, they are considered weak in Arachnus' eyes and are eradicated by the remaining noble houses. -------------------------------------------------------------------------------------- Drow Leadership & Fear Loyalty among Drow is based purely on fear. They do not lead through inspiration or charisma but through terror and domination. Because of this, a Drow will rarely command more than 20-25 individuals in mixed-race groups, as fear alone is not enough to maintain large followings. However, when leading only other Drow, fear of Arachnus keeps them in line. The city of Oakspire is a prime example, where hundreds of Drow have gathered under a single cause - to reclaim the surface, or so rumors say... -------------------------------------------------------------------------------------- Key Traits for Roleplaying Drow When roleplaying as a Drow, just remember the following: * They are selfish, backstabbing, and vengeful. * They are chaotic in action but ordered in society. * They are intensely racist and see other races as inferior. * They are deceptive, manipulative, and untrustworthy. * They are savage warriors who show no mercy - especially to Elves. * They are devout to Arachnus and constantly fearful of his wrath.