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....·····.....·····/ \·····.....·····.... · . . · · . | Help on: Barbarian | . · · . . · ····.....·····.....\ /.....·····.....···· Adjustments: +1 Strength, +1 Dexterity, -2 Intelligence Compatible Classes: Bard, Berserker, Cleric (Ares), Druid, Fighter, Monk, Ranger, Thief General Barbarians, also known as the Schnai, are fierce, untamed warriors who roam the frozen northern wastes of Derlith. They are tribal people, thriving in harsh, frigid conditions where only the strongest survive. Their entire way of life is built around war, survival, and personal honor. While civilized humans struggle to understand their savage ways, barbarians see city-dwellers as soft, weak, and incapable of true strength. Barbarians live in clan-based societies, ruled by powerful chiefs or warrior-kings, whose right to rule is earned through strength and battlefield prowess. Their lives revolve around war, raiding, and battle, and their greatest honor comes from dying in combat. The Schnai believe might makes right, and a warrior who cannot defend his title or status does not deserve to keep it. Magic is deeply mistrusted among barbarians, except for those spells that enhance battle, strengthen the body, or heal wounds. For this reason, barbarians have little respect for mages, viewing their craft as cowardly and unnatural. However, Clerics of Ares - the god of war and bloodlust - are highly revered, as their magic is a gift from the war god himself. Almost all barbarian warriors become Berserkers, warriors who channel their rage into supernatural fury. However, some become druids, rangers, monks, or bards, though such individuals rarely leave the wild northlands. Physical & Mental Traits Barbarians are exceptionally large humans, with many standing over seven feet tall. Their bodies are thick with muscle, built from years of hunting, warring, and battling the elements. They are rugged and hardened, often bearing numerous scars, trophies of past fights and victories. Their raw physicality makes them incredibly durable, and they can endure conditions that would cripple lesser men. Having grown up in the frozen wastes, barbarians have an innate resistance to cold, allowing them to function normally in freezing temperatures while others would succumb to hypothermia. However, their savage upbringing leaves them ignorant of much outside their way of life. Barbarians are not naturally unintelligent, but their lack of exposure to learning, trade, and scholarship makes them less capable of advanced reasoning, diplomacy, or technological understanding. They are not fools, but they are not scholars either. Culture & Philosophy Barbarian culture is centered around strength, blood, and steel. They believe civilization breeds weakness, and they mock those who rely on walls, gold, and laws to protect them. Among barbarians, only the strong rule, and only warriors are respected. Those who cannot fight serve those who can, or they perish. Their religion is simple: Ares is their god, and war is his gift. Barbarians believe Ares watches them in battle, rewarding the strongest with victory and the weak with death. Their priests are warriors first, clerics second, and they are expected to lead in battle, not just preach about it. Barbarians have little patience for politics or deception, preferring straightforward action over manipulation. Their honor is measured in battle, and disputes are settled through combat, not words. However, this does not mean they are mindless brutes - barbarians understand strategy, survival, and the importance of leadership, even if they do not follow the structured ways of civilized war. Though they rarely leave their homeland, when they do, barbarians often find work as mercenaries, bodyguards, and warlords, as their natural combat skills make them highly sought-after warriors. Racial Traits -See in dark (Infravision): No -Size class: Large Racial Perks & Benefits -Born for War: Bonus to hit with spears, the traditional weapon of the Schnai. -Frozen Resilience: Permanent "warmth" effect, allowing barbarians to function normally in extreme cold. -Unshakable Will: Highly resistant to fear and mind-affecting spells, as their brutal upbringing has forged their mental resilience.