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· . . · · . | Help on: Barbarian | . · · . . ·
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Adjustments: +1 Strength, +1 Dexterity, -2 Intelligence
Compatible Classes: Assassin, Bard, Berserker, Cleric, Druid, Fighter,
Lich, Mage, Monk, Ranger, Rogue, Thief, Pureblood, Werewolf
Barbarians are wild savage humans who roam the Baladus Plains and other
frontier areas of Derlith. They are tribal in nature, and are led by a
barbarian chief or king usually. Humans in civilized areas often do not
understand barbarians, and vice versa, so there are usually cool relations
between them. Barbarians do not understand magic not related to battle
enhancement or healing, so as a result they usually don't trust mages. All
barbarian warriors are berserkers, and all barbarian clerics worship the
god Ares, god of war, bloodlust, and battle. Blood, battle, tribal honor,
and steel are all a barbarian understands or cares about. Barbarians are
exceptionally large humans, occasionally over 7 feet in height. They are
extremely robust in stature. Their savage nature causes them to be less
intelligent due to ignorance, however.
See in dark (infravision): No
Size class: Large