Online Help

02/12/17: version 2.47i
 * Quest givers and quest completion NPCS should be much more obvious now.
   Look for the yellow exclamation marks (!) for NPCs with quests available
   to you, and yellow question marks (?) for NPCs you can complete quests with that
   you have completed all of the requirements for.  Daily/weekly quests will be shown
   in green instead.

   Greyed out !'s and ?'s mean you don't currently meet the requirements.


12/22/16: version 2.47g

 * Radical witch hunters have fortified a church in a small coastal village to 
   defend against an incursion of evil wicker creatures who infest the woods 
   outside, as well as goatfolk who worship them, and spirits that haunt the 
   village and possess its citizens. 
   
   That's right! The village of Cape Joy has now opened as a new area of 
   exploration for players in the 20 - 30 level range. 
   
   Head to Sigil and look for a new house where you'll find a certain 
   retired knight who can provide you with more information and direction.

03/23/13: Version 2.47d
  * Autattack has been reworked, it will now attack as soon as your
   weapon delay is up.  Flee no longer attempts to flee immediately, but sets
   your character as 'fleeing' and will attempt to flee until successful. 
   There is still a delay on fleeing after attacking but you will no longer see
   the 'Please wait' message, it will just flee when the wait is over.

10/02/12: Version 2.47b
  * Memory leaks and bug fixes.  Added the levelhistory command;
   All information was converted at the time of first logging into the mud
   after version 2.47b and level times will be accurate after the date listed at the top
   of the command.

05/10/12: Version 2.47a
  * Weapon skills have been adjusted.  All specific weapon skills are
   now "known" only and feed off of their base skill. Base skills have been
   set at the skill level of the highest subcategory.

   For example:
    You need to learn Hammers and Maces to use those specific weapons, but
    they will now both use the "Crushing Weapons" skill instead of having
    a different skill level for each sub category.

   Please note, training a brand new weapon category will now start at 1
   skill, irregardless of level, so there is no longer any incentive to 
   save weapon trains.

03/16/12: Version 2.47
  * Disease, creeping-doom, and festering wounds have been fixed
   and are now again causing damage.

  * Proxy access to your character has been implemented, see 
   help proxy for more details.

  * The ability to create werewolves and liches has been removed.
   Existing liches and werewolves will remain for the time being, but will
   likely be transformed into a mage/monk of equivalent level in the future.
 
   Lycanthropy will be reintroduced in the future as an affliction that
   other classes may catch, and liches will be reintroduced as a ritual
   that high level casters undergo to transform their character.

  * The Pureblood class has been renamed to Pureblood.
 
03/08/12: Version 2.46j
  * Significant behind the scene changes for stats, they're now far
    more resilient and flexible.  With the redesign we'll be able to
    easily add in stat modifying armor, or even permanent stat raises
    from quests.

  * The ability for monsters and shops to sell casts of spells
    has been implemented.  Currently surgeons in the Highport Clinic
    offer the bless and protection spell.  Various monsters around
    the world will be given spells of varying potency and varying price.
    In the future price will likely be level based.

02/02/12: Version 2.46j
  * A simple compare command has been put in to compare weapons and
    armor.

02/01/12: Version 2.46j
  * Automatic targeting his been put in.  When you perform an offensive
    action against a monster, and you currently have no target, you will
    automatically target the monster you just attacked.  To disable this
    use "clear autotarget"

01/23/12: Version 2.46j
  * Groups have been upgraded.  See help group for more details.
    As a side effect, pets are only in the group when you are grouped
    with other players.  For pet users to see your pets, use the "pet"
    command with no arguments.
  * Output parsing has been slightly overhauled and new mxp tags
    are being put in.  If you experience any wrapping issues please
    let Bane know and provide a screenshot. 

01/13/12: Version 2.46h
  * The new threat system is now live!  Monsters will attack the player
    with the highest threat instead of the last person to hit them.
    Threat is currently based 1:1 on damage done or healing done, but
    will be extended to other non damaging abilities such as circle as 
    time goes on. Additionally, the amount of threat gained will be 
    monitored and adjusted. 

    One other change with this is pet classes can no longer get more
    than 100% of the experience for a monster and any exp gains they
    earn from their pet will now just show up as experience they earned
    instead of experience their pet earned for them.

01/07/12: Version 2.46g

  * Monsters with weapon vulnerabilities/resists/immunities have now
    been fixed and should be modifying damage as intended.

12/30/11: Version 2.46d
  
  * Offensive spells now work with targeting (see help target), if
    you want to cast them on yourself use a period "." as the target.

    If any have been missed, please report it on the forums

  * You can now specify at what line length you would like the mud
    to wrap lines, or if you prefer you can tell it never to wrap lines
    and let your client do all of the work. (This would make it easier
    to make a trigger capture the entire text of a gossip for example,
    because you would no longer have to worry about newlines, however
    your mud client would still wrap the text so it would still display
    nicely)  See help telnet
    
  * Out of Band communication (MSDP/ATCP) havs been added to the game.
    This will allow us to make some pseudo-gui clients that
    automatically update health, mana, experience etc.  See the forum
    for more details.

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