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Werewolf

Prime Requisites:

Str, Con

Compatable Races:

Barbarian, Cambion, Dark-Elf, Dwarf, Elf, Gnome, Goblin, Half-Elf, Half-Giant, Half-Orc, Halfling, Human, Kataran, Kobold, Minotaur, Ogre, Orc, Seraph, Tiefling, Troll

The werewolf is the render of flesh, the bane of mankind, and the creature of the full moon. Werewolves often travel in packs in order to hunt their victims. Werewolves are magical in nature, and thus are not harmed by traditional weapons and attack techniques. Magic spells or enchanted weapons are required to harm them. A werewolf never attacks with weapons, except on very rare occasions. Instead, he uses powerful jaws and razor sharp claws to attack his victims, rending them to a bloody pulp. A werewolf is able to fight in a wild frenzy, attacking in a whirlwind to destroy his enemies. He may also maul his victim, knocking him to the ground and rendering him helpless to fight back for a time. Possessing a keen sense of smell, a werewolf is able even to detect invisible opponents in his midst. Werewolves are also faster healers then most, owing to their wild nature. No organization across Derlith will accept a werewolf into their ranks. Just as well, a werewolf wants nothing to do with any order but his own pack, and he will generally shun all civilization. It is also well known throughout Derlith that werewolves detest vampires and will kill them on sight.

Abilities: Frenzy, Maul, Track, Pack Damage Bonus