Book of Knowledge

« Back to the Book of Knowledge


Rogue

Prime Requisites:

Str, Dex

Compatable Races:

Barbarian, Cambion, Dark-Elf, Dwarf, Elf, Gnome, Goblin, Half-Elf, Half-Giant, Half-Orc, Halfling, Human, Kataran, Kobold, Minotaur, Ogre, Orc, Seraph, Tiefling, Troll

The rogue is a swashbuckling outlaw, living from job to job and by his sword. Whether he be bounty hunter or bandit, pirate or conman, he is an extreme jack of all trades in regards to the seedier sides of life in Derlith. Above all, however, a rogue favors honorable combat. Rogues are often partisons which help oppressed peoples fight evil authority. Rogues are similar to thieves and similar to assassins, but excel as neither. The biggest advantage a rogue has is his acrobatics. A rogue is extremely hard to hit, as he can dodge and sometimes even riposte attacks against him. A rogue is also able to wield two weapons at the same time, and is able to disarm his opponents, although not as well as a fighter. Rogues may also kick their enemies in combat at times, dealing extra damage. Rogues are good fighters, but they lack the staying power of the fighter and the bruteness of a barbarian. The rogue is the master of the ambush, and he can jump from the shadows to ambush his opponents, catching them by surprise. Due to nefarious activities, Rogues are also able to pick locks once they reach a certain height in their profession. Several organizations will accept Rogues into their ranks across Derlith, as the criminal and fighting knowledge of the Rogue is always widely desired.

Abilities: Ambush, Disarm, Kick, Pick, Second