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Multi-class characters are a common thing in standard D&D, so we thought we'd try to port them into Mordor. While there are big benefits to being multi-class, most noteably being able to have alot of the abilities of both classes, there are also penalties - the primary one being that multi-class characters automatically receieve 1/2 the exp from everything. Therefore, it takes them 2x as long to level. In addition, while multi-class characters have abilities in both their classes, the abilities are not always as strong as a full person of that class would be in them. For instance, when stealing, a fighter/thief is not as good as a pure thief of the same level, and he can't ever steal gold. In some cases, an ability might not even be available. To use the above example, a fighter/thief is unable to bash.

It is strongly suggested that only veteran players attempt to level one of these classes, as they will be quite taxing to level. Once they are high level, though, they will be incredibly cool and well-rounded classes. The following is a list of the multi-class combinations available at character creation. These are the only ones available for right now. More may be added at a later date.

Note: Initial HP/MP is always the average of the normal alotted to each class.
Note2: Stat and save adjustments per level has been customized for each of these combinations.
Note3: All ability benefits and restrictions are not mentioned here. You will need to find out some for yourselves.
Note4: All multi-class chars train at the location of their first class.


Compatable Races:

Cambion, Dark-Elf, Tiefling

HP/lvl: 5
MP/lvl: 3
Thac0: Assassin

The mage/assassin is the ultimate assassin - the killer with magic. They are mages cross-trained to be assassins for various dark organizations. In fact, they recently have resurfaced. Previously, none had been seen since before the troubled times. It is believed they work for a dark order of shadow assassins, trained by the Nightshades, but these are only rumors. A mage assassin is able to scout, use envenom, and backstab just like an assassin, only not as well. They use an assassin's thac0 to fight. As a result of their cross-training, they do not automatically detect-magic, and they are unable to teach or learn how to enchant items. They are limited by mage restrictions on armor.