Book of Knowledge

« Back to the Book of Knowledge


Barbarian

Stat Adjustments:

+1 Str, +1 Dex, -2 Int

Compatable Classes:

Assassin, Bard, Berserker, Cleric, Druid, Fighter, Lich, Mage, Monk, Ranger, Rogue, Thief, Vampire, Werewolf

Barbarians are wild savage humans who roam the Baladus Plains and other frontier areas of Derlith. They are tribal in nature, and are led by a barbarian chief or king usually. Humans in civilized areas often do not understand barbarians, and vice versa, so there are usually cool relations between them. Barbarians do not understand magic not related to battle enhancement or healing, so as a result they usually don't trust mages. All barbarian warriors are berserkers, and all barbarian clerics worship the god Ares, god of war, bloodlust, and battle. Blood, battle, tribal honor, and steel are all a barbarian understands or cares about. Barbarians are exceptionally large humans, occasionally over 7 feet in height. They are extremely robust in stature. Their savage nature causes them to be less intelligent due to ignorance, however.

See in dark (infravision): No
Size class: Large




Cambion

Stat Adjustments:

+1 Int, +1 Str, -2 Pie

Compatable Classes:

Assassin, Bard, Berserker, Cleric, Deathknight, Druid, Fighter, Lich, Mage, Monk, Ranger, Rogue, Thief, Vampire, Werewolf, Fighter/Mage, Cleric/Assassin, Mage/Thief, Thief/Mage, Mage/Assassin

Cambions are half-breeds between demons of Hell and humans. As such, they are often of greater intellect then a mere human would be. They appear just as humans, although they often have a distorted feature here and there, such as pointed ears or strange colored skin, hair, or eyes. On occasion they even have small horns. Cambions are very attuned to magic, and they make excellent mages. Many Cambion Death Knights can be found as well. Cambion women are ALWAYS beautiful and seductive, and they are often in highly influential positions. Due to their unworldly connections and sometimes deformities, Cambions aren't as dexterous as most. They aren't as robust in Constitution as humans either.

See in dark (infravision): Yes
Size class: Medium

See HELP CAMBIONS for some roleplaying notes.




Dark-Elf

Stat Adjustments:

+2 Dex, -1 Str, -1 Con, +1 Int, -1 Pie

Compatable Classes:

Assassin, Bard, Berserker, Deathknight, Druid, Fighter, Lich, Mage, Monk, Ranger, Rogue, Thief, Vampire, Werewolf, Fighter/Mage, Fighter/Thief, Mage/Assassin, Mage/Thief, Thief/Mage

Dark elves, or Drow as they are sometimes called, are the ancient cousins of elves who were banished to the underworld for practicing evil magics and worshipping dark gods. Occasionally, one of these dark elves will wander to the surface of Derlith to live instead. These rogue dark elves never have a place in society and are shunned and often attacked by other elves of the surface. As a result, they often become criminals, living as thieves, assassins, or something equally bad. The dark elf's small and slender form and long fingers gives him a fighting edge in addition to helping him in matters of stealth. A dark elf is thus very agile. However, thousands of years under the surface of the world in darkness has rendered him not as strong as some surface races.

See in dark (infravision): Yes
Size class: Medium

See HELP DARK-ELFS for some roleplaying notes.




Dwarf

Stat Adjustments:

+1 Str, +2 Con, -1 Dex, -1 Pie, -1 Int

Compatable Classes:

Assassin, Bard, Berserker, Cleric, Druid, Fighter, Lich, Mage, Monk, Paladin, Ranger, Rogue, Thief, Vampire, Werewolf, Fighter/Thief

Dwarves are jolly folk, short of stature and long of beard. They always have a very bulky and stocky appearance. Dwarves are some of the toughest fighters around, owing to years and years spent toiling in underground mines and hauling rock. Dwarves love beer and ale, and will always take the opportunity to drink them whenever the moment arrives. Due to their bulky build, dwarves are often stronger then other races of similar size, and they are often usually healthier. However, they aren't as quick as other races their size and also aren't very pious in general. Dwarves often make excellent armor and weapons, which they often use to great effectiveness. Battle, mining, honor, and spirits are the most important things to a dwarf, besides the history and traditions of his ancestors, which take precedence over all.

See in dark (infravision): Yes
Size class: Medium

See HELP DWARFS for some roleplaying notes.




Elf

Stat Adjustments:

+2 Int, -1 Str, -1 Con, +1 Dex, -1 Pie

Compatable Classes:

Assassin, Bard, Berserker, Druid, Fighter, Lich, Mage, Monk, Paladin, Ranger, Rogue, Thief, Vampire, Werewolf, Fighter/Mage, Fighter/Thief, Mage/Thief, Thief/Mage

Elves are the dwellers of Derlith's forests, a fairy folk who have lived for centuries. The command elves have for magic is legendary, and as such they are often very good mages. Most of an elf's life is spent in intellectual persuits and studies of the world around him. He also has a fine appreciation of the arts, and often is able to sing and dance very well. The elves of Derlith make the best wine known, which is often consumed while sitting around fires telling stories of times ancient past. An elf is small and slender of stature, and due to his size he is not as robust or strong as some other races. However, his intellect eclipses that of any other race on Derlith.

See in dark (infravision): Yes
Size class: Medium




Gnome

Stat Adjustments:

+1 Pie, +1 Con, +1 Int, -1 Dex, -2 Str

Compatable Classes:

Assassin, Bard, Berserker, Cleric, Druid, Fighter, Lich, Mage, Monk, Ranger, Rogue, Thief, Vampire, Werewolf, Fighter/Mage, Mage/Thief, Thief/Mage

Gnomes are cousins of dwarves. They differ in appearance slightly from their cousins, having long noses and no beards. While a dwarf loves mining and stone crafts, a gnome excels in the craftsmanship of jewelry and fine art. Gnomes also prefer to live in the hills where they may communicate and trade easier with the world around them. Gnomes also have a love for invention, and they will often toil long into the night to try and figure out how a simple item works. Gnomes tend to be very good clerics, as they have come to know the arts of healing better then most races, and they are often quite pious in nature.

See in dark (infravision): No
Size class: Small




Goblin

Stat Adjustments:

+1 Str, +2 Con, -3 Int

Compatable Classes:

Assassin, Bard, Berserker, Cleric, Deathknight, Druid, Fighter, Lich, Mage, Monk, Ranger, Rogue, Thief, Vampire, Werewolf, Fighter/Thief

It is said that after certain gods created elves, other jealous gods attempted to create a superior race and failed. The result was the goblin. The goblin is a small and repugnant creature with big bulbous eyes and pointy teeth. He is quite dull in intellect, yet he can eat almost anything and breeds like a rabbit. Goblins are also very strong for their size, often fooling their enemies. As a result, a goblin makes a very good fighter or barbarian. Many tribes of goblins exist in Derlith, often to the chagrin of the areas around them, as they often prey on weary travelers and merchants.

See in dark (infravision): Yes
Size class: Small

See HELP GOBLINS for some roleplaying notes.




Half-Elf

Stat Adjustments:

+1 Dex, +1 Int, -1 Con, -1 Str

Compatable Classes:

Assassin, Bard, Berserker, Cleric, Deathknight, Druid, Fighter, Lich, Mage, Monk, Paladin, Ranger, Rogue, Thief, Vampire, Werewolf, Fighter/Mage, Fighter/Thief, Mage/Thief, Thief/Mage

Half elves are the result of the crossing of elves and humans. As a result, they often have no place to call a home, as neither side accepts them fully. Half elves living with humans fair better however, as elves tend to be a bit more racist then mankind. A half elf inherits his elven half's quick intellect as well as his smallness of stature. Half elves are able to become masters at any profession, and they can be found all across Derlith.

See in dark (infravision): No
Size class: Medium




Half-Giant

Stat Adjustments:

+2 Str, -1 Int, -1 Pie

Compatable Classes:

Assassin, Bard, Berserker, Cleric, Deathknight, Druid, Fighter, Lich, Mage, Monk, Paladin, Ranger, Rogue, Thief, Vampire, Werewolf

Half giants are a strange race, a magical cross between humans and hill giants. Standing often nine or ten feet tall, half giants have very brute Strength. Half giants often live as barbarian gladiators and body guards, and usually learn to fight at a very young age. There are many special armors and weapons which are only usable by half giants, as any other being is too small of stature or weak to wear or wield them. Half giants tend to be a little more dull witted in general, and they are not very pious, owing mostly to their giantkin roots. Some half giants become very good assassins, but this is rare due to their large size.

See in dark (infravision): No
Size class: Large




Half-Orc

Stat Adjustments:

+1 Str, +1 Con, -1 Int, -1 Pie

Compatable Classes:

Assassin, Bard, Berserker, Cleric, Deathknight, Druid, Fighter, Lich, Mage, Monk, Paladin, Ranger, Rogue, Thief, Vampire, Werewolf, Fighter/Thief, Cleric/Assassin

An illegitimate cross between an orc and a human, a half orc is shunned by all society. Most often these freaks of nature wind up as criminals. Half orcs are usually paid thugs, thieves or assassins. They can often be found high in the ranks of many of Derlith's criminal organizations. They are not as agile as some humans, but are often quite strong and sturdy. Most of them have bad attitude as well, brought on by an inferiority complex due to no one accepting them.

See in dark (infravision): No
Size class: Medium




Halfling

Stat Adjustments:

+2 Dex, -2 Str

Compatable Classes:

Assassin, Bard, Berserker, Cleric, Druid, Fighter, Lich, Mage, Monk, Ranger, Rogue, Thief, Vampire, Werewolf, Fighter/Thief

Halflings get their namesake from the fact that they are roughly half the size of a human. Short and often plump, the halfling loves good food and drink. They also tend to have more body hair then humans, with tufts on the backs of their hands and feet. A halfling is very agile, owing to his small size. His small size handicaps him, however, when Strength is considered. Halflings make the best thieves in Derlith, and almost everyone equates being a halfling and a thief as being one in the same.

See in dark (infravision): No
Size class: Small




Human

Stat Adjustments:

Pick one stat to raise, and one to lower.

Compatable Classes:

Assassin, Bard, Berserker, Cleric, Deathknight, Druid, Fighter, Lich, Mage, Monk, Paladin, Ranger, Rogue, Thief, Vampire, Werewolf

Humans are the most populous race in Derlith. They are often able to excel in any class. Most other races take a neutral view of humans, some viewing them all as being petty and materialistic. Some races, like orcs, ogres, and trolls, view humans as arch enemies or even as a food source. Humans are definitely the most flexible and powerful race in all of Derlith. Due to their flexibility and diversity, Humans are able to choose one stat to raise and one stat to lower during character creation.

See in dark (infravision): No
Size class: Medium




Kataran

Stat Adjustments:

+2 Dex, +1 Con, -2 Int, -1 Pie

Compatable Classes:

Assassin, Bard, Berserker, Cleric, Deathknight, Druid, Fighter, Lich, Mage, Monk, Paladin, Ranger, Rogue, Thief, Vampire, Werewolf, Fighter/Thief

Katarans are a race of savage cat people which live often live in Derlith's tropical jungles and desert regions. They are quite uncivilized, to a point where most of the civilized societies of Derlith fail to understand or accept them. Katarans are medium of build and are quite strong for their size. Due to their cat-like nature, they are also EXTREMELY agile and quick. Kats, as they are sometimes called, have varying colors to their coats of fur, the females usually having brighter colors and more varied markings then the males. They all have tails which are almost prehensile. Because Katarans do not understand normal civilization too well, they often are not quite as intelligent as average due to ignorance. Katarans do not like, nor do they understand magic and magical things, and Kataran shamans are often the most feared members of their tribes. Due to their Dexterity and Constitution, Katarans are known to be some of the best assassins and thieves in all of Derlith.

See in dark (infravision): Yes
Size class: Medium




Kobold

Stat Adjustments:

+2 Dex, +1 Int, -1 Con, -2 Str

Compatable Classes:

Assassin, Bard, Berserker, Cleric, Deathknight, Druid, Fighter, Lich, Mage, Monk, Ranger, Rogue, Thief, Vampire, Werewolf, Fighter/Thief

Kobolds are small dog-faced creatures which live in hills and low mountain regions underground. They are usually quite clever in large numbers, and they are often the bane of many halfling or gnome settlements in hilly areas all across Derlith. Kobolds are tribal in nature, and each community population often numbers in the thousands. They breed like rabbits. Dwarves cannot stand them, and they often have "Kobold tossing" events at parties or clan get togethers. Kobolds can live in any but the most terrible filth, so they are quite robust for their size. In addition, they are also pretty nimble, making excellent thieves. Due to their small size, however, they suffer from lack of Strength much like halflings.

See in dark (infravision): Yes
Size class: Small




Minotaur

Stat Adjustments:

+2 Str, -1 Dex, -1 Int

Compatable Classes:

Assassin, Bard, Berserker, Cleric, Deathknight, Druid, Fighter, Lich, Mage, Monk, Ranger, Rogue, Thief, Vampire, Werewolf

Minotaurs are a magical creation from long ago. They are the result of some twisted archmage's experiment, crossing a bull and a human. The result was a very large humanoid creature with the head of a bull and the body of a human. Minotaurs have very brute Strength and little intellect. They often live in areas which are often confusing to travel in, such as mazes and rocky canyons. Minotaurs have a habit of eating human flesh as well, but not so much as ogres and trolls. Minotaurs also have the misfortune of having the worst body odor in all the land.

See in dark (infravision): No
Size class: Large
Abilities: Track




Ogre

Stat Adjustments:

+1 Str, +2 Con, -1 Dex, -2 Int

Compatable Classes:

Assassin, Bard, Berserker, Cleric, Deathknight, Druid, Fighter, Lich, Mage, Monk, Ranger, Rogue, Thief, Vampire, Werewolf

Ogres are ancient cousins of giants. They are big and very ugly, standing often between seven and eight feet tall. Tribes of ogres can be found in the mountains and sometimes in remote hilly areas. Ogres are very strong, a trait which they get from their relation to giants. They aren't very pious though, often caring more about when their next raid will be then anything else. Ogres make very good barbarians or fighters, and this is often what they become. Since they have a tendency to eat human flesh, they are not well tolerated by mankind. As a result they are often shunned by civilized areas.

See in dark (infravision): No
Size class: Large




Orc

Stat Adjustments:

+1 Str, +1 Con, -2 Int

Compatable Classes:

Assassin, Bard, Berserker, Cleric, Deathknight, Druid, Fighter, Lich, Mage, Monk, Ranger, Rogue, Thief, Vampire, Werewolf, Fighter/Thief

Orcs are fierce warriors which live mostly in forests and hills. They look like a cross between a boar and a human, having pig-like nostrils, reddish eyes, and tusks which protrude from their mouths. Orcs often travel in bands, raiding humans, dwarves, and elves alike. Dwarves and orcs hate one another, as they've been enemies since the beginning of time. Orcs are quite strong for their size, yet they are also quite dull-minded.

See in dark (infravision): Yes
Size class: Medium




Seraph

Stat Adjustments:

+2 Pie, +1 Int, -2 Str, -1 Dex

Compatable Classes:

Assassin, Bard, Berserker, Cleric, Druid, Fighter, Lich, Mage, Monk, Paladin, Ranger, Rogue, Thief, Vampire, Werewolf, Fighter/Mage

Seraphs are hybrid crosses between angels and humans of Derlith. Heavenly creatures have been known to walk the earth in Derlith in recent y ears due to the rise of evil in the land. Seraphs are usually quiet and keep to themselves. They only learn of their divine half later after growing up. Seraphs often make it their mission in life to point out any Cambion they may see to all around them. Cambions often hide in society wreaking havoc. Due to their divine connection, Seraphs are very very pious by nature. Thus, Seraphs make excellent clerics.

See in dark (infravision): No
Size class: Medium




Tiefling

Stat Adjustments:

+2 Int, +1 Dex, -2 Con, -1 Pie

Compatable Classes:

Assassin, Bard, Berserker, Cleric, Deathknight, Druid, Fighter, Lich, Mage, Monk, Ranger, Rogue, Thief, Vampire, Werewolf, Fighter/Mage, Fighter/Thief, Mage/Thief, Thief/Mage, Mage/Assassin

Tieflings are the offspring of demons and halflings. Thus they have inbred magical talent and intelligence. They often suffer from strange deformities due to their abyssal nature, such as a forked tail or tongue, steely spiked hair, clawed hands and feet, large horns, etc. The deformities tend to hamper their natural halfling dexterity as well as to make them have much less stature than normal for a halfling. Tieflings make some of the best mages on Derlith, and they only recently have begun to emerge in this regard. The majority of tieflings are of a multi-class nature, usually one having magical abilities. They are often hired out as assassins by one evil organization or another, as they have an inherent michievously evil nature. Most are shunned at birth as some kind of bad omen, and they are drawn to criminal and chaotic behavior like a moth to a flame. All tieflings have red eyes with black or white pupils which glow when the light is low.

See in dark (infravision): Yes
Size class: Small
Note: Tieflings must be Chaotic.




Troll

Stat Adjustments:

+1 Str, +3 Con, -1 Dex, -1 Int, -2 Pie

Compatable Classes:

Assassin, Bard, Berserker, Cleric, Deathknight, Druid, Fighter, Lich, Mage, Monk, Ranger, Rogue, Thief, Vampire, Werewolf

Trolls are hideous humanoid beings which stand approximately nine feet tall. Their skin is mottled and greenish in color, and they smell terrible. Most trolls are uncivilized and totally unintelligent beasts. A few, however, are of a different type which actually form themselves into organized tribes to raid humans. A troll's favorite food is human flesh, a delicacy which he is always hunting for. As a result, trolls are often not allowed into civilized areas and are often attacked by guards if sighted within city limits. A troll can live in any but the most horrible conditions of filth and as such has an extremely high Constitution. They aren't very smart or pious, however, as all they care about is what they are going to fight or eat next. In general, most other races don't like trolls, especially humans.

See in dark (infravision): Yes
Size class: Large